So people...
yesterday i actually FIXED the map bug, this time i can double confirm it.
So on top of the nasty floating point precision problem (which i solved by multiplying by 10000.0 all the values and dividing the results) there was a second, ever worse, problem again linked to a bug in Qt. When assigning the proper coefficient to the QTransform, on Symbian the resulting matrix would be wrong.
I solved it by calculating the inverse matrix instead, then "inverting" it. It works!
So, whats now? I plan to rewrite the filedialog to support KinetiK scroll, then issue 1.3.0 BETA 11 and start a two weeks worth test campaign. I will be traveling to the US too, so, its good for some extended testing abroad.
Stay tuned!
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